At the end of a game, I always pause it before closing, as this gives me time to update the scoreboard and then announce the top three and overall winners. The issue is that when the pause button is clicked, the game stops immediately. This prevents players who may have the just-called square from marking it in time. I’ve had instances this week where players would have won but missed out because the game was paused too quickly. Would it be possible to add a short delay, so that when pause is clicked, the game only pauses after the countdown has finished, ensuring everyone has a fair chance to mark their square?
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